TaT HUD
ESXQBCore
TaT HUD is a modular FiveM HUD and complete in-game visual editor. Players can choose styles and arrange their interface without editing code, while server owners can manage permissions, publish a server-wide design, create reusable presets, and connect other resources through a guarded public API.
Highlights
- Drag-and-drop, resize, scale, anchor, layer, and visibility controls
- Personal layouts, reusable canvas styles, and named full-layout presets
- A server-wide fallback design for players without a personal layout
- Player stats, vehicle clusters, weapons, currency, compass, minimap, status, and media canvases
- Live preview with sample vehicle and weapon data
- Editable bindings, colors, labels, fonts, icons, images, and conditional rules
- MySQL persistence with automatic schema creation and default-style seeding
- QBCore and ESX data adapters with automatic framework detection
- Permission tiers for players, advanced editors, and administrators
- Public exports for other TaT and third-party resources
Canvas system
| Canvas | Includes |
|---|---|
| Player Stats | Health, armor, hunger, thirst, stamina, oxygen, fitness, and related stats |
| Vehicle Stats | Speed, RPM, gear, fuel, engine health, seatbelt, lights, and indicators |
| Compass | Heading, cardinal direction, street, and area |
| Currency | Cash, bank, crypto, or another compatible numeric binding |
| Weapon Stats | Weapon name, magazine ammo, reserve ammo, and artwork |
| Minimap | Native minimap position, shape, zoom, frame, and visibility |
| Status | Phone, timer, radio, duty, job, and activity signals |
| Media | Now-playing information, artwork, and progress |
Every canvas supports nine anchor points, position offsets, dimensions, scale, visibility, and a reusable active style. Elements range from text, labels, icons, cards, stat shapes, and bars to multiple speedometer, weapon, currency, compass, status, and media designs.
Builder access
The default key is F7. You can also run:
/hudedit confirmThe key and command are configurable. See Configuration.
Layout priority
TaT HUD resolves a player's design in this order:
- Personal player layout
- Server-wide design
- Configured default styles
- Built-in defaults
Next steps
Support
Questions in Discord. See Getting support for what to include.