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TaT HUD ​

ESXQBCore

TaT HUD is a modular FiveM HUD and complete in-game visual editor. Players can choose styles and arrange their interface without editing code, while server owners can manage permissions, publish a server-wide design, create reusable presets, and connect other resources through a guarded public API.

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Highlights ​

  • Drag-and-drop, resize, scale, anchor, layer, and visibility controls
  • Personal layouts, reusable canvas styles, and named full-layout presets
  • A server-wide fallback design for players without a personal layout
  • Player stats, vehicle clusters, weapons, currency, compass, minimap, status, and media canvases
  • Live preview with sample vehicle and weapon data
  • Editable bindings, colors, labels, fonts, icons, images, and conditional rules
  • MySQL persistence with automatic schema creation and default-style seeding
  • QBCore and ESX data adapters with automatic framework detection
  • Permission tiers for players, advanced editors, and administrators
  • Public exports for other TaT and third-party resources

Canvas system ​

CanvasIncludes
Player StatsHealth, armor, hunger, thirst, stamina, oxygen, fitness, and related stats
Vehicle StatsSpeed, RPM, gear, fuel, engine health, seatbelt, lights, and indicators
CompassHeading, cardinal direction, street, and area
CurrencyCash, bank, crypto, or another compatible numeric binding
Weapon StatsWeapon name, magazine ammo, reserve ammo, and artwork
MinimapNative minimap position, shape, zoom, frame, and visibility
StatusPhone, timer, radio, duty, job, and activity signals
MediaNow-playing information, artwork, and progress

Every canvas supports nine anchor points, position offsets, dimensions, scale, visibility, and a reusable active style. Elements range from text, labels, icons, cards, stat shapes, and bars to multiple speedometer, weapon, currency, compass, status, and media designs.

Builder access ​

The default key is F7. You can also run:

text
/hudedit confirm

The key and command are configurable. See Configuration.

Layout priority ​

TaT HUD resolves a player's design in this order:

  1. Personal player layout
  2. Server-wide design
  3. Configured default styles
  4. Built-in defaults

Next steps ​

Support ​

Questions in Discord. See Getting support for what to include.

Need help? Ask in our Discord.